
Bridging the gap between cinema and gaming. Watch, Play, and Explore photorealistic worlds through our proprietary pipeline.
Watch MetaUmbra PrototypeThe Theme Park: A linear, 4K cinematic anchor that establishes the narrative, tension, and characters.
The Thrill Ride: A survival horror experience where players step into the screen to face the threats the movie only hints at.
The Deep Lore: Real-time exploration of sets, backstories, and production secrets in photoreal fidelity.
Capturing real-world sets using Gaussian Splatting and LiDAR spatial scanning for photorealistic fidelity at a fraction of AAA modelling costs.
Leveraging Unreal Engine 5 and Volinga to build seamless narrative-to-game transitions.
Developing frictionless web-browser integration via .SOG compression to remove traditional storefront barriers.
Pre-Production
Launching the platform with our first interactive volumetric "Found Footage" horror experience.
In Development
Scaling the platform through browser-based, high-fidelity interactive content delivery.
In Development
A large-scale tentpole feature pushing the pipeline to handle complex volumetric creatures.
Founder / Creative Director
Ex-Disney & Electronic Arts. 26+ years in VFX & Animation. [cite: 128, 131]
Credits: Battlefield 2, CSR Racing 2 [cite: 131]
1 Million+ YouTube Subscribers | 500M+ Lifetime Views [cite: 94, 95]
Lead Programmer
Ex-Lucid Games & Bizarre Creations. Specialist in Open World Systems & Optimisation. [cite: 129, 132]
Credits: GTA: Liberty City Stories, Need for Speed [cite: 132]
Unreal Engine 5 Architecture & Pipeline Integration