The World's First Volumetric Media Platform

Bridging the gap between cinema and gaming. Watch, Play, and Explore photorealistic worlds through our proprietary pipeline.

Play MetaUmbra prototype

30 Seconds of Film = 30 Minutes of Gameplay

Maximising Asset Value. Expanding Narrative Beats.

Play Our Prototypes

Real places, captured with Gaussian splatting and running live in your browser.

The Corridors

Our goal was to test the limits of Gaussian Splatting by transforming a large-scale volumetric scan into an instant, playable browser horror experience. It pairs the dread of navigating an authentic maze with real-time stealth mechanics, proving radiance fields are ready for interactive web gaming.


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The Woods

Can clicking a thumbnail feel like instantly stepping through a doorway into another world? By camera-matching our preview image with the opening frame of this woodland Gaussian Splat, we created an instant, seamless bridge between a 2D link and a photorealistic 3D horror space.


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Best played on a desktop or laptop. Large 3D scenes may take a moment to load.

One Narrative. Three Paths.

Watch

The Theme Park: A linear, 4K cinematic anchor that establishes the narrative, tension, and characters.

Play

The Thrill Ride: A survival horror experience where players step into the screen to face the threats the movie only hints at.

Explore

The Deep Lore: Real-time exploration of sets, backstories, and production secrets in photoreal fidelity.

Proprietary "Real-to-Game" Pipeline

Environmental Digitisation

Capturing real-world sets using Gaussian Splatting and LiDAR spatial scanning for photorealistic fidelity at a fraction of AAA modelling costs.

Engine Integration

Leveraging Unreal Engine 5 and Volinga to build seamless narrative-to-game transitions.

Future .SOG Streaming

Developing frictionless web-browser integration via .SOG compression to remove traditional storefront barriers.

Multi-Year Platform Slate

Project A: The RackaJack

Pre-Production

Launching the platform with our first interactive volumetric "Found Footage" horror experience.

Project B: The Sweet Man

In Development

Scaling the platform through browser-based, high-fidelity interactive content delivery.

Project C: Bubblegum Monsters

In Development

A large-scale tentpole feature pushing the pipeline to handle complex volumetric creatures.

AAA Experience. Indie Agility.

Peter Butler

Founder / Creative Director

Ex-Disney & Electronic Arts. 26+ years in VFX & Animation. [cite: 128, 131]

Credits: Battlefield 2, CSR Racing 2 [cite: 131]

1 Million+ YouTube Subscribers | 500M+ Lifetime Views [cite: 94, 95]

Lloyd Wright

Lead Programmer

Ex-Lucid Games & Bizarre Creations. Specialist in Open World Systems & Optimisation. [cite: 129, 132]

Credits: GTA: Liberty City Stories, Need for Speed [cite: 132]

Unreal Engine 5 Architecture & Pipeline Integration

Latest News

19 October 2026

Welcome to Our News Page

We've added a news section to the PortalScope Studios website. Check back here for updates on our volumetric media pipeline, progress on The RackaJack, The Sweet Man and Bubblegum Monsters, and behind-the-scenes looks at our work.